Introduces students to the theories and practices of composing both stories and mechanics for games. Considers common writing moves made across gaming types and platforms, from Online and Tabletop Roleplaying Games to social and board games. Topics include basic gaming narrative frameworks (Objective-Setting-Time Limit-Opponent), storytelling structures (Campbellian monomyth), the major components (content, systems, narrative, and user experience), and elements (story, aesthetic, technology, & mechanics) of game. Meets FILA writing (W) requirement.
Prerequisites
FILA-150 or FILA-350EW, and ENG-110
Term Offered
Spring Only